grab radius scales with size
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@ -17,7 +17,7 @@ public partial class XRHand : XRController3D
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{
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var query = new PhysicsShapeQueryParameters3D();
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var sphere = new SphereShape3D();
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sphere.Radius = 0.1f;
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sphere.Radius = 0.1f * Scale.X;
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query.Shape = sphere;
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query.CollideWithBodies = true;
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query.CollideWithAreas = false;
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