only use GlobalScale

This commit is contained in:
Snorre 2025-04-05 17:46:30 +02:00
parent bcefafb746
commit 78f3323312

View file

@ -40,8 +40,8 @@ public partial class Mouth : XRCamera3D
GD.Print("Ate ", mass, "kg");
MaxEatWeight += (mass / MaxEatWeight) * EatGrowthFactor;
float WorldScale = MaxEatWeight;
((XROrigin3D)GetParent()).WorldScale = WorldScale;
// ((Node3D)GetParent()).GlobalScale(new Vector3(WorldScale, WorldScale, WorldScale));
// ((XROrigin3D)GetParent()).WorldScale = WorldScale;
((Node3D)GetParent()).GlobalScale(new Vector3(WorldScale, WorldScale, WorldScale));
RightHand.Strength = MaxEatWeight;
LeftHand.Strength = MaxEatWeight;
GD.Print("New MaxEatWeight: ", MaxEatWeight);