using Godot; using System; public partial class XrOrigin3d : XROrigin3D { private XRInterface _xrInterface; public override void _Ready() { _xrInterface = XRServer.FindInterface("OpenXR"); if (_xrInterface == null || !_xrInterface.IsInitialized()) GD.PushError("Failed to initialize OpenXR"); GD.PushError("OpenXR Initialized successfully"); DisplayServer.WindowSetVsyncMode(DisplayServer.VSyncMode.Disabled); GetViewport().UseXR = true; } }