nordic2025/scripts/XRHand.cs

82 lines
1.8 KiB
C#

using Godot;
using System.Collections.Generic;
public partial class XRHand : XRController3D
{
List<Generic6DofJoint3D> joints = new();
[Export]
RigidBody3D rb;
List<RigidBody3D> overlaps = new();
[Export]
public float Strength = 1.0f;
public override void _Ready()
{
if (rb == null)
GD.PrintErr("Missing Rigidbody");
}
public void OnEnter(Node3D node)
{
try
{
RigidBody3D body = (RigidBody3D)node;
overlaps.Add(body);
}
catch (System.InvalidCastException) { }
}
public void OnLeave(Node3D node)
{
try
{
RigidBody3D body = (RigidBody3D)node;
overlaps.Remove(body);
}
catch (System.InvalidCastException) { }
}
public void OnPress(string name)
{
GD.Print("Pressed Input ", name);
if (name == "select_button")
{
foreach (RigidBody3D body in overlaps)
{
if (body.Mass > Strength)
continue;
GD.Print("Picked up ", body);
Generic6DofJoint3D joint = new();
joint.NodeA = body.GetPath();
joint.NodeB = rb.GetPath();
joints.Add(joint);
rb.AddChild(joint);
joint.Position = Vector3.Zero;
}
}
}
public void OnRelease(string name)
{
GD.Print("Released Input ", name);
if (name == "select_button")
{
foreach (var joint in joints)
joint.QueueFree();
joints.Clear();
}
}
public void OnFloat(string name, float value)
{
// GD.Print("Float input:");
// GD.Print(name);
// GD.Print(value);
}
}