nordic2025/scripts/XRHand.cs
2025-04-05 03:39:15 +02:00

63 lines
1.3 KiB
C#

using Godot;
using System.Collections.Generic;
public partial class XRHand : XRController3D
{
List<Generic6DofJoint3D> joints = new();
[Export]
StaticBody3D body;
[Export]
float strength = 1.0f;
public override void _Process(double delta)
{
if ((bool)GetInput("trigger_click"))
{
var query = new PhysicsShapeQueryParameters3D();
var sphere = new SphereShape3D();
sphere.Radius = 0.1f;
query.Shape = sphere;
query.CollideWithBodies = true;
query.CollideWithAreas = false;
query.Transform = ((Node3D)GetParent()).GlobalTransform;
var overlaps = GetWorld3D().DirectSpaceState.IntersectShape(query);
foreach (var fuckingcollider in overlaps)
{
RigidBody3D body = null;
try
{
body = (RigidBody3D)fuckingcollider["collider"];
}
catch (System.InvalidCastException)
{
continue;
}
if (body.Mass > strength)
{
continue;
}
Generic6DofJoint3D joint = new();
joint.NodeA = GetPathTo(body);
joint.NodeB = body.GetPath();
joints.Add(joint);
AddChild(joint);
}
}
else if (joints.Count > 0)
{
foreach (var joint in joints)
joint.QueueFree();
joints.Clear();
}
}
public void OnProfileChange(string name) {
GD.Print("Profile changed to:");
GD.Print(name);
}
}