why is the trigger called 'select_button'
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af3bcc5eca
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1068376829
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@ -39,6 +39,6 @@ shape = SubResource("SphereShape3D_iyx0m")
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[node name="XRCamera3D" type="XRCamera3D" parent="."]
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[connection signal="button_pressed" from="LeftHand" to="." method="OnPress"]
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[connection signal="input_float_changed" from="LeftHand" to="." method="OnFloat"]
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[connection signal="profile_changed" from="LeftHand" to="LeftHand" method="OnProfileChanged"]
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[connection signal="button_pressed" from="LeftHand" to="LeftHand" method="OnPress"]
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[connection signal="button_released" from="LeftHand" to="LeftHand" method="OnRelease"]
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[connection signal="input_float_changed" from="LeftHand" to="LeftHand" method="OnFloat"]
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@ -14,6 +14,16 @@ public partial class XRHand : XRController3D
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public override void _Process(double delta)
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{
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if ((bool)GetInput("trigger_click"))
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{
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}
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else if (joints.Count > 0)
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{
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}
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}
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public void OnPress(string name)
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{
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if (name == "select_button")
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{
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var query = new PhysicsShapeQueryParameters3D();
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var sphere = new SphereShape3D();
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@ -47,7 +57,11 @@ public partial class XRHand : XRController3D
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AddChild(joint);
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}
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}
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else if (joints.Count > 0)
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}
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public void OnRelease(string name)
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{
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if (name == "select_button")
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{
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foreach (var joint in joints)
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joint.QueueFree();
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@ -55,22 +69,10 @@ public partial class XRHand : XRController3D
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}
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}
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public void OnProfileChange(string name)
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{
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GD.Print("Profile changed to:");
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GD.Print(name);
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}
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public void OnPress(string name)
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{
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GD.Print("Button pressed:");
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GD.Print(name);
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}
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public void OnFloat(string name, float value)
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{
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GD.Print("Float input:");
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GD.Print(name);
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GD.Print(value);
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// GD.Print("Float input:");
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// GD.Print(name);
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// GD.Print(value);
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}
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}
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