added vr player again
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parent
9beee62eed
commit
1b363ec6a2
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@ -1,7 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://din25343yu8wv"]
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[ext_resource type="PackedScene" uid="uid://csh2n73hb2co8" path="res://models/banana.fbx" id="2_bl13t"]
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[ext_resource type="Script" uid="uid://deiup1osipi8a" path="res://scripts/OverlapTester.cs" id="2_iyx0m"]
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[ext_resource type="PackedScene" uid="uid://8fmy7u5fyonc" path="res://resources/player.tscn" id="2_iyx0m"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_bl13t"]
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@ -46,9 +46,4 @@ shape = SubResource("CapsuleShape3D_74lek")
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transform = Transform3D(1, 0, 0, 0, -0.837394, -0.546599, 0, 0.546599, -0.837394, 0, 0.025557, -0.00612295)
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shape = SubResource("CapsuleShape3D_74lek")
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[node name="Node3D" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.065958, 0, -0.366133)
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script = ExtResource("2_iyx0m")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.351838, 0.598454)
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[node name="Player" parent="." instance=ExtResource("2_iyx0m")]
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@ -3,54 +3,54 @@ using System.Collections.Generic;
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public partial class XRHand : XRController3D
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{
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List<Generic6DofJoint3D> joints = new();
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List<Generic6DofJoint3D> joints = new();
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[Export]
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StaticBody3D body;
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[Export]
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StaticBody3D body;
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[Export]
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float strength = 1.0f;
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[Export]
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float strength = 1.0f;
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public override void _Process(double delta)
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{
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if ((bool)GetInput("trigger_click"))
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{
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var query = new PhysicsShapeQueryParameters3D();
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var sphere = new SphereShape3D();
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sphere.Radius = 0.1f;
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query.Shape = sphere;
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query.CollideWithBodies = true;
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query.CollideWithAreas = false;
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query.Transform = ((Node3D)GetParent()).GlobalTransform;
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var overlaps = GetWorld3D().DirectSpaceState.IntersectShape(query);
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foreach (var fuckingcollider in overlaps)
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{
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RigidBody3D body = null;
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try
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{
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body = (RigidBody3D)fuckingcollider["collider"];
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}
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catch (System.InvalidCastException)
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{
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continue;
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}
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public override void _Process(double delta)
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{
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if ((bool)GetInput("trigger_click"))
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{
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var query = new PhysicsShapeQueryParameters3D();
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var sphere = new SphereShape3D();
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sphere.Radius = 0.1f;
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query.Shape = sphere;
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query.CollideWithBodies = true;
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query.CollideWithAreas = false;
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query.Transform = ((Node3D)GetParent()).GlobalTransform;
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var overlaps = GetWorld3D().DirectSpaceState.IntersectShape(query);
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foreach (var fuckingcollider in overlaps)
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{
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RigidBody3D body = null;
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try
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{
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body = (RigidBody3D)fuckingcollider["collider"];
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}
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catch (System.InvalidCastException)
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{
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continue;
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}
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if (body.Mass > strength) {
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continue;
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}
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if (body.Mass > strength) {
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continue;
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}
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Generic6DofJoint3D joint = new();
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joint.NodeA = GetPathTo(body);
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joint.NodeB = body.GetPath();
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joints.Add(joint);
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AddChild(joint);
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}
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}
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else if (joints.Count > 0)
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{
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foreach (var joint in joints)
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joint.QueueFree();
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joints.Clear();
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}
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}
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Generic6DofJoint3D joint = new();
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joint.NodeA = GetPathTo(body);
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joint.NodeB = body.GetPath();
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joints.Add(joint);
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AddChild(joint);
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}
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}
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else if (joints.Count > 0)
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{
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foreach (var joint in joints)
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joint.QueueFree();
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joints.Clear();
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}
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}
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}
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