re-added xrhand to right hand
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parent
ffeaf1aaa8
commit
c351ec7f4a
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@ -1,7 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://8fmy7u5fyonc"]
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[gd_scene load_steps=7 format=3 uid="uid://8fmy7u5fyonc"]
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[ext_resource type="Script" uid="uid://bf27rxigs8b22" path="res://scripts/XRHand.cs" id="1_gyc3h"]
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[ext_resource type="Script" uid="uid://bf27rxigs8b22" path="res://scripts/XRHand.cs" id="1_gyc3h"]
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[ext_resource type="Script" uid="uid://cjuwcdex32ad0" path="res://scripts/GrabTester.cs" id="3_graai"]
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[ext_resource type="Script" uid="uid://typrll7n6g3e" path="res://scripts/Mouth.cs" id="3_un1ji"]
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[ext_resource type="Script" uid="uid://typrll7n6g3e" path="res://scripts/Mouth.cs" id="3_un1ji"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_ij1v8"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_ij1v8"]
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@ -42,9 +41,11 @@ disabled = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="LeftHand/Area3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="LeftHand/Area3D"]
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shape = SubResource("SphereShape3D_un1ji")
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shape = SubResource("SphereShape3D_un1ji")
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[node name="RightHand" type="XRController3D" parent="."]
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[node name="RightHand" type="XRController3D" parent="." node_paths=PackedStringArray("rb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.412168, 0.292391, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.412168, 0.292391, 0)
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tracker = &"right_hand"
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tracker = &"right_hand"
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script = ExtResource("1_gyc3h")
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rb = NodePath("RigidBody3D")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RightHand"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RightHand"]
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mesh = SubResource("CapsuleMesh_ij1v8")
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mesh = SubResource("CapsuleMesh_ij1v8")
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@ -52,7 +53,6 @@ mesh = SubResource("CapsuleMesh_ij1v8")
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[node name="RigidBody3D" type="RigidBody3D" parent="RightHand"]
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[node name="RigidBody3D" type="RigidBody3D" parent="RightHand"]
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freeze = true
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freeze = true
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freeze_mode = 1
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freeze_mode = 1
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script = ExtResource("3_graai")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RightHand/RigidBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RightHand/RigidBody3D"]
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shape = SubResource("SphereShape3D_iyx0m")
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shape = SubResource("SphereShape3D_iyx0m")
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@ -84,6 +84,5 @@ shape = SubResource("SphereShape3D_ucfva")
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[connection signal="button_pressed" from="RightHand" to="RightHand" method="OnPress"]
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[connection signal="button_pressed" from="RightHand" to="RightHand" method="OnPress"]
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[connection signal="button_released" from="RightHand" to="RightHand" method="OnRelease"]
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[connection signal="button_released" from="RightHand" to="RightHand" method="OnRelease"]
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[connection signal="input_float_changed" from="RightHand" to="RightHand" method="OnFloat"]
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[connection signal="input_float_changed" from="RightHand" to="RightHand" method="OnFloat"]
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[connection signal="SpamGrab" from="RightHand/RigidBody3D" to="RightHand" method="OnPress"]
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[connection signal="body_entered" from="RightHand/Area3D" to="RightHand" method="OnEnter"]
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[connection signal="body_entered" from="RightHand/Area3D" to="RightHand" method="OnEnter"]
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[connection signal="body_exited" from="RightHand/Area3D" to="RightHand" method="OnLeave"]
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[connection signal="body_exited" from="RightHand/Area3D" to="RightHand" method="OnLeave"]
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@ -13,9 +13,10 @@ public partial class XRHand : XRController3D
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[Export]
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[Export]
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public float Strength = 1.0f;
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public float Strength = 1.0f;
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public override void _Ready() {
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public override void _Ready()
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if (rb == null)
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{
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GD.PrintErr("Missing Rigidbody");
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if (rb == null)
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GD.PrintErr("Missing Rigidbody");
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}
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}
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public void OnEnter(Node3D node)
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public void OnEnter(Node3D node)
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@ -40,6 +41,7 @@ public partial class XRHand : XRController3D
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public void OnPress(string name)
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public void OnPress(string name)
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{
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{
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GD.Print("Pressed Input ", name);
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if (name == "select_button")
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if (name == "select_button")
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{
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{
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foreach (RigidBody3D body in overlaps)
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foreach (RigidBody3D body in overlaps)
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@ -61,7 +63,7 @@ public partial class XRHand : XRController3D
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public void OnRelease(string name)
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public void OnRelease(string name)
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{
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{
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GD.Print("lego");
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GD.Print("Released Input ", name);
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if (name == "select_button")
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if (name == "select_button")
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{
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{
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foreach (var joint in joints)
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foreach (var joint in joints)
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