nordic2025/scripts/OverlapTester.cs
2025-04-05 03:25:34 +02:00

32 lines
862 B
C#

using Godot;
public partial class OverlapTester : Node3D
{
public override void _Ready()
{
GD.Print("Starting overlapper tester thingy");
}
public override void _Process(double delta)
{
var query = new PhysicsShapeQueryParameters3D();
var sphere = new SphereShape3D();
sphere.Radius = 0.1f;
query.Shape = sphere;
query.CollideWithBodies = true;
query.CollideWithAreas = false;
query.Transform = GlobalTransform;
var overlaps = GetWorld3D().DirectSpaceState.IntersectShape(query);
foreach (var fuckingcollider in overlaps)
{
try {
var collider = (RigidBody3D)fuckingcollider["collider"];
GD.Print(collider.Mass);
} catch (System.InvalidCastException) {
// dont care
}
}
}
}