123 lines
4 KiB
C#
123 lines
4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
#if UNITY_ANDROID
|
|
using UnityEngine.Android;
|
|
#endif // UNITY_ANDROID
|
|
using UnityEngine.Events;
|
|
|
|
namespace Unity.VRTemplate
|
|
{
|
|
/// <summary>
|
|
/// Utility class to help define and manage Android device permissions and specify corresponding permission callbacks via <see cref="UnityEvent"/>.
|
|
/// </summary>
|
|
public class PermissionsManager : MonoBehaviour
|
|
{
|
|
const string k_DefaultPermissionId = "com.oculus.permission.USE_SCENE";
|
|
|
|
[SerializeField]
|
|
private bool m_ProcessPermissionsOnStart = true;
|
|
|
|
[Serializable]
|
|
class PermissionRequest
|
|
{
|
|
[SerializeField, Tooltip("The Android system permission to request when this component starts.")]
|
|
public string m_PermissionId = k_DefaultPermissionId;
|
|
|
|
[SerializeField, Tooltip("Whether to request permission from the operating system.")]
|
|
public bool m_Enabled = true;
|
|
|
|
[HideInInspector]
|
|
public bool m_Requested = false;
|
|
|
|
[HideInInspector]
|
|
public bool m_ResponseReceived = false;
|
|
|
|
[HideInInspector]
|
|
public bool m_Granted = false;
|
|
|
|
[SerializeField]
|
|
public UnityEvent<string> m_PermissionGranted;
|
|
|
|
[SerializeField]
|
|
public UnityEvent<string> m_PermissionDenied;
|
|
}
|
|
|
|
#pragma warning disable CS0414
|
|
[SerializeField, Tooltip("The system permissions to request when this component Starts.")]
|
|
List<PermissionRequest> m_PermissionRequests = new List<PermissionRequest>();
|
|
|
|
int m_CurrentPermissionIdx = 0;
|
|
#pragma warning restore CS0414
|
|
|
|
IEnumerator Start()
|
|
{
|
|
if (m_ProcessPermissionsOnStart)
|
|
yield return ProcessPermissions();
|
|
}
|
|
|
|
public IEnumerator ProcessPermissions()
|
|
{
|
|
var permissions = new List<string>();
|
|
|
|
#if UNITY_ANDROID
|
|
for (m_CurrentPermissionIdx = 0; m_CurrentPermissionIdx < m_PermissionRequests.Count;)
|
|
{
|
|
var permission = m_PermissionRequests[m_CurrentPermissionIdx];
|
|
if (!permission.m_Enabled)
|
|
{
|
|
m_CurrentPermissionIdx++;
|
|
continue;
|
|
}
|
|
|
|
if (!Permission.HasUserAuthorizedPermission(permission.m_PermissionId) && !permission.m_Requested)
|
|
{
|
|
permissions.Add(permission.m_PermissionId);
|
|
permission.m_Requested = true;
|
|
}
|
|
else
|
|
{
|
|
Debug.Log($"User has permission for: {permission.m_PermissionId}", this);
|
|
}
|
|
m_CurrentPermissionIdx++;
|
|
}
|
|
|
|
if (permissions.Count > 0)
|
|
{
|
|
var callbacks = new PermissionCallbacks();
|
|
callbacks.PermissionDenied += OnPermissionDenied;
|
|
callbacks.PermissionGranted += OnPermissionGranted;
|
|
|
|
Permission.RequestUserPermissions(permissions.ToArray(), callbacks);
|
|
}
|
|
#endif // UNITY_ANDROID
|
|
|
|
yield break;
|
|
}
|
|
|
|
void OnPermissionGranted(string permissionStr)
|
|
{
|
|
var permission = m_PermissionRequests[m_CurrentPermissionIdx];
|
|
permission.m_Granted = true;
|
|
permission.m_ResponseReceived = true;
|
|
m_CurrentPermissionIdx++;
|
|
|
|
Debug.Log($"User granted permission for: {permissionStr}", this);
|
|
permission.m_PermissionGranted.Invoke(permissionStr);
|
|
}
|
|
|
|
void OnPermissionDenied(string permissionStr)
|
|
{
|
|
var permission = m_PermissionRequests[m_CurrentPermissionIdx];
|
|
permission.m_Granted = false;
|
|
permission.m_ResponseReceived = true;
|
|
m_CurrentPermissionIdx++;
|
|
|
|
Debug.LogWarning($"User denied permission for: {permissionStr}", this);
|
|
permission.m_PermissionDenied.Invoke(permissionStr);
|
|
}
|
|
}
|
|
}
|